Timelapse:

(Around one hour of work was missed out as I forgot to record the timelapse at that point.)

Postmortem:

To start off with, I was having one or two issues with coming up with a suitable response to the theme. I resolved this by going for a lonely survival style game.
I had a few problems with Flash’s absolute and relative x any y positions in sub-objects – but I managed to solve this in about an hour.
I finished the game quite early, I would have added more, but I was too tired.
I think that I did reasonably well for a first attempt, and I am going to be judging 2-3 entries a day.
It has been good fun making this game, and I would consider entering Ludum Dare next year.

Best aspects: Overcoming some problems quite quickly and making use of filters to improve graphical style.
Biggest problem: Keeping code optimised – the code is VERY messy, and the game is nowhere near to how efficient it should  be.

Entry:
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7499

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