First things first, I made two separate time lapses for the two days, because I scrapped all the work from the first day so it’s fairly irrelevant.
First day: http://www.youtube.com/watch?v=sosMxT4hCq0
Second day: http://www.youtube.com/watch?v=618xpEi5rvM
As for the post mortem, it’s fairly obvious what went wrong, I wasted the entire first day. In future I think to do well I really need to think through my ideas more fully in advance to make sure they’re both good ideas and ones that I can reasonably do in the time I’ve got. Had I started with the work I’d done on the second day I would have been able to add both nicer art and the only missing feature: moving enemies that have to be killed with kittens. Secondly I need to realize that when I’m doing Ludum Dare it means putting aside the whole weekend, not just several hours a day. If you watch both timelapses you can see there’s huge amounts of time just sat in front of IRC or the the code with no changes happening. This is usually because I’ve gone and started watching TV or something, which really doesn’t help my goals.
What went well? I learnt how to use the allegro_image addon, I actually got some working code written in a library I’ve been neglecting pretty much since the last LD and perhaps the most important thing from my point of view, on the second day I was far more efficient than I was at the last LD, or usually am anyway. If I can keep up that rate of work across two days in future I think I can make a pretty serious game next time.
(Windows build should be done by evening today for any who are interested).