Morte d’Post

Posted by (twitter: @bastiandantilus)
December 19th, 2011 2:20 pm

In the end I spent too much time researching possible engines and didn’t get anything finished. A lot of time was wasted trying to figure out how to make Slick2d work in an applet. But really I didn’t have a game to applet…ize.

Game Name: Kitten Alone

Language: Java

Libraries: LWJGL, Slick2d, MarteEngine

Completion: 10%

I ran out of time leading up to the event to do the kind of self-education that would have made this possible. My current plan is to continue working on the game (and changing the title…) so next event I’ll have a better idea what I’m doing. And if for some reason my Java skills aren’t up to snuff by the next Jam, I may need to make the next entry in Basic. Or ActionScript 2.

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