Sliding Doors

Posted by (twitter: @whitingjp)
December 18th, 2011 2:25 am

It’s been a long old slog to get here, but I’m finally getting stuck into the level design.

A hint that should have been pretty obvious: Rooms that the player can move means loooads of bug potential.

Anyway, just finished my first actual level (once you find the big orb you’re done). So that’s cool. Time to crank out some more.

Had a chance to improve the look a bit last night too, auto-tiling is amazing:

Auto tiling


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