Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Planet Earth Is Blue, And There’s Nothing I Can Do

Posted by (twitter: @radhesion)
December 18th, 2011 9:27 pm


So pumped to have finished my first Ludum Dare entry! (And first real finished game project period!) It was down to the wire time-wise but I was able to implement nearly all of the features I wanted. I even had enough time to make a font, some passable sprites and backgrounds, and bang out almost 7 minutes of actually decent music, the latter done in 5 hours on Saturday night – no huge technical hurdles code-wise except for a few XNA SpriteBatch quirks. Somehow I made a fully playable, fun, challenging game! Hooray! Timelapse video forthcoming.


One Response to “Planet Earth Is Blue, And There’s Nothing I Can Do”

  1. Irish Taxi Driver says:

    Had a lot of fun:

    -The idea feels really fresh (at least I’ve never seen a shmup like that)
    -The controls were weird until I got that hang of them, I agree with the comment that WASD + mouse might’ve been better
    -Maybe moving the egg locator to the bounds of the screen?
    -Level boundaries need to be more clear as well, or maybe it just wraps to the other side of the screen?
    -What it needs, I’d say a scoring system, maybe a combo multiplier for kills without getting hit
    some variation in the shooting, like enemies dropping missiles that you can fire for AOE damage
    -Some feedback that your weapons are damaging the enemy, like them flashing red
    when they get hit

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