Oh god, oh god, oh god…

Posted by (twitter: @jtgans)
December 18th, 2011 1:58 am

I now have 17 hours left, and I have the beginnings of a really simple game here. At the moment, I have a decent AI implemented for the zombies which makes them have lose/gain interest in the player, lunge when they’re too close, and actually harm the player, too.

While playing around with this tech demo for a bit, I realized that I’m probably not going to make it to the point where I had originally wanted to get the game (you wandering around as the sole-survivor of a zombie apocolypse in a pre-drawn map of multi-story buildings while zombies try to kill you). I did realize, however, I might be able to turn it around and make it into something silly. Ie: have the player try to get as close to the zombie as possible without getting attacked for high scores. Pretty dumb, but at least it might give me a chance to finish.

Most of the time has been spent building up a decent framework (which I plan on re-using down the line) fighting with weird idiosyncrasies of Java 2D, Applets, and timing issues. Had I written most of this during the warmup, I suspect I probably would have been able to get much farther than this time ’round.

That being said, I’m definitely going to the end of this — I said I was in, after all. (^.^);

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