Divided is Coming Together Nicely

Posted by
December 18th, 2011 2:27 am

So we’ve been working pretty much all day (I guess yesterday now) non-stop. We’ve designed seven of the ten levels, and pretty much finished the engine entirely. Within the next several hours we’re going to be putting the rest of the levels in the engine and try to wrap up the game. So far this has been a pretty fun, sleep-depriving, and interesting experience. We’re learning a lot about working as a team and meeting deadlines, and it’s helping us understand how to handle our responsibilities.

(Here’s an example of a level design for a later level: http://www.newgrounds.com/dump/item/0797873713109dcf19aa39e59518a58b)

The hardest part so far has probably been coming up with how the puzzles are going to work. We want to be able to gradually create a more challenging experience for the player and it would be nice if we had a few days to make some amazing mind-boggling levels, but as you all know we now have about 40 hours left to work and it’s crunch time.

I figured I’d show you guys a few screen shots of the game to keep you interested. Let us know what you think so far, we’d really appreciate it!

We’re still working on the room size of the levels and the camera, but we’re proud of how it’s turning out. We can’t wait until the release, and hope that you guys are as excited as we are. See you in 40 hours.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


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