After some last second bug fixes, I’m calling this done for the 48 hour compo :D.
My schedule was pretty lax for this (until the last second omg-get-the-sounds-playing-and-post-it-now rush). I took plenty of breaks, hung out with family, and saw the new Mission Impossible movie. I’m pleased to be able to finish something like this while still enjoying my weekend, but now that it’s done I do wish it had a more solid ending. It’s a very short and simple game, and it doesn’t have an arcade-style high score hook like most of my others, but I am proud of it.
I feel like I got the lonely parts of being alone:
and the fun parts:
I was dangerously close to just having running and jumping being the only game mechanics. I went back and added a dash powerup to the game with about 5 hours left to go in the competition. It enabled one of the more pleasingly lonely scenes I’d envisioned when designing the art style: flying through an empty desert with no other living thing in sight. I also added some falling blocks to add to the challenge and force more dashing, which isn’t particularly notable except for the last-secondness of it.
I tried to take advantage of the ease of animation and physics/collisions calculations in Unity and 3D engines in general to make development faster than it would be with a 2D engine. Given the cubetastic style, things were pretty easy
My pretty baked lighting did bite me in the end; I regenerated it all in one huge time-eating chunk after my patient piece-by-piece method inexplicably failed on me. It’s a fun, fast and clean style, though. If I can figure out how to do it in a more pipeline-able fashion I’d be thrilled to use it again. Unity’s built in light baking is damn pretty.
I tweaked the settings for atrk-bu.py for my music and kind of lucked out with how nice this particular generated song sounded. It was about my 20th song generated, though. Maybe that’s more persistence than luck :P.
Mission Impossible: Ghost Protocol:
It’s okay. I had plenty of fun and the cinematography was generally gorgeous and impressive. It tried to be smarter and more introspective than it was sometimes and those were its lamest moments. The ridiculous plans and gadgets never disappointed. That 95% on Rotten Tomatoes is probably going down once it’s not IMAX-only.
The Last 10 Minutes of Rumble in the Bronx that I saw while waiting for the submission to upload:
A “YEAH!” freeze frame after running over a mob boss with a hovercraft? Yesss.