38 hours – Progress Report

Posted by (twitter: @zapakitul)
December 18th, 2011 8:48 am

Previous post here.

Ok, all basic mechanics are in place. I’ve decided to remove a few stuff in the end, but it’s for the better. The shield mechanic is now in place and it is the main attraction as o now. Dashing and Shielding are now separated (Shift – Dash, Space – Shield) from one another for better control over the character. The Main Menu is in place, although it lacks a Background. I’ve also finished the 1st level (easy), with 8 pits that warmly wait for the enemies to fall into them.

Death cam and Victory cam have been added (camera zooms in on the player, and rotates). Gonna add a special kind of mood to both cams (dark/grey for death, something else for victory).

I’m going to spend the next 4 hours adding more visual goodies (blur for dash, slow-mo camera when enemies fall into pit, a damage overlay for the player). After that I will try my best with sound and music. Time to get back to work, hence not much time is left, and more is needed to be done.

Here’s a Screenshot of the Main Menu:

And here’s the shield animation:

 

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One Response to “38 hours – Progress Report”

  1. Sawtan says:

    Shield anim looks awesome! Great work!

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