Ludum Dare 32
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An Unconventional Weapon

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10 Hours Remain – Core Mechanics Complete

Posted by
December 18th, 2011 8:57 am

Oh s….

Its getting closer and closer to prime time! I finally got the basic core mechanics of the game into a working order: Now to create the assets and the maps them selves.

They are:

  • Rudimentary Inventory System
  • Interactive Objects
  • Required Object to Interact with something.

Anyway, feel free to play around with the dev Unity 3D version is available here.

Ofcourse this style of game is probably done to death, but why not try for the first time :)

anyway, Now to do some speed Modeling.


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