Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Zawa zawa

Posted by
December 17th, 2011 12:39 pm

Okay, so I’ve got a somewhat unique and fitting idea, a scrolling map with no size restrictions, some clumsy graphics and level sketches, and the core mechanics are working. With code that actually seems to be from this planet.

Then why are you feeling anxious, Jiggawatt? Surely you’re better off than many other participants?

Well, here’s the thing: it just doesn’t feel right. The whole “isolation tank” mechanic needs more limitations and for it to be fun and even remotely challenging. Right now it’s really hard to think of gimmicks and situations where you can’t just brute force your way through. Which is bad, since I was aiming for this game to have puzzle elements. Time’s running out and I feel like I’ve only worked on little details lately.

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