Ludum Dare 35
The Theme is:
Shapeshift

Judging ends in
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PlayRate80Star

Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

update[0] = “nice atmosphere”

Posted by (twitter: @RudyTheDev)
December 17th, 2011 2:02 pm

Day #1 is coming to an end in our 72h Jam schedule and we’ve progressed nicely. I honestly was expecting “randomly generated” to win. Then kittens to score second, because — you know — this is the Internet. But irony is a fickle mistress and now we’re working in a team on an “alone” theme.

First off, we made a simple platformer engine with some atmospheric art job:

And here’s the last iteration with some radial lighting:

Yes, we all know what this is reminiscent of :) But we have a more-or-less unique mechanic in place that will remain a mystery for now. In reality, we want to see how obvious it will be to figure it out in later iterations, as we need the player to figure it out themselves — show, don’t tell.

Phil says “im having a great time” as quoted out of context. Here’s the girl’s run-skip animation he did:

Good stuff.

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