Ludum Dare 31
December 5th-8th, 2014

update[0] = “nice atmosphere”

Posted by (twitter: @RudyTheDev)
December 17th, 2011 2:02 pm

Day #1 is coming to an end in our 72h Jam schedule and we’ve progressed nicely. I honestly was expecting “randomly generated” to win. Then kittens to score second, because — you know — this is the Internet. But irony is a fickle mistress and now we’re working in a team on an “alone” theme.

First off, we made a simple platformer engine with some atmospheric art job:

And here’s the last iteration with some radial lighting:

Yes, we all know what this is reminiscent of :) But we have a more-or-less unique mechanic in place that will remain a mystery for now. In reality, we want to see how obvious it will be to figure it out in later iterations, as we need the player to figure it out themselves — show, don’t tell.

Phil says “im having a great time” as quoted out of context. Here’s the girl’s run-skip animation he did:

Good stuff.

Tags:


Leave a Reply

You must be logged in to post a comment.

[cache: storing page]