I’m getting worried that I won’t hit the targeted scope at this point. The assets needed aren’t too much, individually, it’s just that I have a pretty hefty list and I don’t feel as confident about being able to pump out content consistently right up to the deadline.
Got some environmental sound in – waterfall noise, and it changes as you enter different screens.
However I haven’t made much progress on the gameplay lately. I really want to get some of the gameplay in there before I sleep.
TODO new block type for water - the surface toggles platforming/swimming, or somesuch start sketching out whole game and getting bgs in place goals for rest of today: inventory working pick up stones one more button to drop vs. use("shoot") dragon flight code diving code bird flight code birds placed in map are spawners? or we just have them run on a consistent cycle? spriting: pearl sprites bubbles swimming sprites dragon sprite idling flying hit obstacles for dragon area(attacking birds) (reuse birds for hunting segment) throwing stones(instead of bow+arrow) three tasks: diving hunting(birds) fly dragon some sounds splash throw (replace the current thingy) hit _integration_ goals for tomorrow: finish sounds, add music? add two or three tasks mining collect fruit make fire Ending celebration/failure