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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 20 hours, 50 minutes, 35 seconds
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  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Time pressure

    Posted by (twitter: @triplefox)
    December 17th, 2011 3:46 pm

    I’m getting worried that I won’t hit the targeted scope at this point. The assets needed aren’t too much, individually, it’s just that I have a pretty hefty list and I don’t feel as confident about being able to pump out content consistently right up to the deadline.

    Got some environmental sound in – waterfall noise, and it changes as you enter different screens.

    However I haven’t made much progress on the gameplay lately. I really want to get some of the gameplay in there before I sleep.

    	new block type for water - the surface toggles platforming/swimming, or somesuch
    	start sketching out whole game and getting bgs in place
    goals for rest of today:
    	inventory working
    		pick up stones
    		one more button to drop vs. use("shoot")
    	dragon flight code
    	diving code
    	bird flight code
    		birds placed in map are spawners?
    			or we just have them run on a consistent cycle?
    		pearl sprites
    		swimming sprites
    		dragon sprite
    		obstacles for dragon area(attacking birds)
    			(reuse birds for hunting segment)
    		throwing stones(instead of bow+arrow)
    	three tasks:
    		fly dragon
    	some sounds
    		throw (replace the current thingy)
    goals for tomorrow:
    	finish sounds, add music?
    	add two or three tasks
    		collect fruit
    		make fire
    	Ending celebration/failure

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