Time pressure

Posted by (twitter: @triplefox)
December 17th, 2011 3:46 pm

I’m getting worried that I won’t hit the targeted scope at this point. The assets needed aren’t too much, individually, it’s just that I have a pretty hefty list and I don’t feel as confident about being able to pump out content consistently right up to the deadline.

Got some environmental sound in – waterfall noise, and it changes as you enter different screens.

However I haven’t made much progress on the gameplay lately. I really want to get some of the gameplay in there before I sleep.

	new block type for water - the surface toggles platforming/swimming, or somesuch
	start sketching out whole game and getting bgs in place

goals for rest of today:
	inventory working
		pick up stones
		one more button to drop vs. use("shoot")
	dragon flight code
	diving code
	bird flight code
		birds placed in map are spawners?
			or we just have them run on a consistent cycle?
		pearl sprites
		swimming sprites
		dragon sprite
		obstacles for dragon area(attacking birds)
			(reuse birds for hunting segment)
		throwing stones(instead of bow+arrow)
	three tasks:
		fly dragon
	some sounds
		throw (replace the current thingy)
goals for tomorrow:
	finish sounds, add music?
	add two or three tasks
		collect fruit
		make fire
	Ending celebration/failure

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]