Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Progress Update 5.0

Posted by (twitter: @robashton)
December 17th, 2011 10:45 am

I’m getting to the point where I’m able to script, script and script – which bodes well for completion of the main plot and game to the point where I can do a full run-through by the time I go to sleep tonight.

That’s good news, as it means I’ll be able to get a good night’s sleep (hah, who am I kidding?) before I make real textures, add real sounds and tweak things like physics so the game is a bit more playable.


Quite pleased by how how this works, got a script in the Gimp which exports a large image as a tileset which I can then use in the game. Clearly I’ll replace the black lines with some more effective hand-drawn scenery once the game is done (not that that will improve very much given I can’t draw for toffee)

The game is likely to only last a minute or so, which may even turn out to be a good thing if it means more people will complete it :-)

  • Sleep since competition start: 1 hour
  • Coffee count: 7
  • Orange juice: 2 litres
  • Food so far: Cereal, bacon + eggs with toasted baguette, 2 apples, half a pack of tasteless biscuits

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