Progress on the 18th Hour – That, bloody door!

Posted by
December 17th, 2011 1:37 pm


So, I finally started working on the gameplay, even thought I was supposed to do that instead of fiddling around heavily on perfecting my UV maps and working on textures. But immediately starting to work on it,I hit the door instead of the wall, figuratively and quite literally:

I just couldn’t get a smooth closing scenario for the script to work, It kept either A. going round and round and round, or B. only opening and never closing. So after, possibly a FEW HOURS spent on a bloody door trying to figure out alternate method perhaps, I finally got it to work. Anyway, lets see how well I can do this “player->object” interaction part.

Anyway, the timelapse is probably gonna be funny seeing me fiddle around with a door for a minute or so..

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]