Unfortunately, it’s on paper and I don’t have a scanner, but…
This game is looking to perhaps be my shortest most unambitious project yet, which gives it a damn good chance of reaching polish levels far more quickly. It’s probably going to take five minutes to play, but that was true of Throwbots and it was still at least an entertaining five minutes (or so I heard, anyway).
It all dwells on being trapped in a facility and depending on a very, very finite resource with an unlimited amount of things that drain this resource.
Unfortunately, this resource is basically the player character’s lifeforce. And once it’s gone, that’s it. Game over.
It might work, it might not. Onto prototyping the mechanics!