My Own Worst Enemy

Posted by (twitter: @michaelpconsoli)
December 17th, 2011 1:20 am

Hey everyone! So, I spent a few hours pacing, snacking, and scribbling down the silly things that sometimes pop into my head. One idea stuck out, a game where the player is both raiding a dungeon and defending it. Being totally alone in the world means that the player has to act as their own enemy. Yes, logic. Players will have to set up traps and automated weapons, then survive the course that they made.

Then I just started modeling the world. I have a thing for big empty and lonely worlds, in the vein of Myst. This particular game will be dominated by turrets and spires of varying size.

I can see this project veering off of a cliff in terms of fun and playability unless I’m careful. Some of my LD games were beautiful but incomplete at the deadline. I tend to get tangled up in some nasty code Sunday afternoon, will try to avoid that this time.

Let me make a plug, my LD #20 game has been shaped into a full project called Against the Wall. Try out the free alpha sometime and let me know what you think.
Going to sleep, have been up way to late as it is.


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