And we’re off

Posted by (twitter: @bartveldstra)
December 17th, 2011 2:15 am

After a good night sleep and some healthy breakfast, I was mulling over the theme for this competition. Although I feel I could go for a story-driven game, I cannot even draw myself out of a paper bag if I wanted to. So, I will keep on brainstorming on my game idea.

In the meantime, an enumeration of my tools of choice:

For coding I will use C++ with SFML, although I might opt for an additional engine if the game requires it. As always, I will use my tricked out Vim application to write the code.

Graphic assets will be drawn using GIMP and sound assets, if any, will be generated by the excellent SFXR tool by Dr. Petter. For now, music will be absent, but time permitting I will have a look at a procedural music generator (Wolfram Tunes or something like that).

So this is going to be my work environment for the next two days. Obligatory workspace picture:
My computer system

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