20th hour: Off to bed – First Day wrap-up

Posted by
December 17th, 2011 3:25 pm

I am off to bed now for the next 4-5 hours.
Will have to think of a better way to implement the event system and the sort: currently sorta stuck on that. Atleast the door is done… >:O I think…

I came to the conclusion that trying to do stuff in Unity 3D might most of the time end up being unnecessary complex making it, at least in my opinion unsuitable for LD Compo atleast when doing it the first time around. (If id have time, I would do the jam, however I’m on a schedule my self, going on a flight a few hours after the compo is over)

So far heres a list of things I’ve done:

  • Made a cliche horror plot
  • Made a scene in Unity 3D
  • Added a seamless, custom Skybox to the scene,
  • Adjusted rendering settings
  • Created two scripts: Light Flickering, and Door opening/closing relative animation through script
  • Created two materials: Dirt and Asphalt
  • Created, Designed, Modeled, Unwrapped and Optimized a Gas Station base build
  • Created Glass panels and doors for the Gas Station

As a side analysis: Most of my time was spent on figuring out how exactly does the GameObjects communicate with each other, and with working on frame-based updates instead of timer based updates, or with crunching some, really annoying bugs.

Good night, and see you all in a few hours.

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