Now:
October Challenge 2014
Ends in:

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014

PST: 6 PM
*EST: 9 PM
UTC: 02:00

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
Ludum Deals
???
 
Recent:
MiniLD #XX

ANNOUNCEMENT BAR! I give you important event updates here, but this is usually invisible.


My base code

Posted by (twitter: @zapakitul)
December 16th, 2011 5:15 pm

Hi,

I wanted to post (declare) my base code for Ludum Dare. It’s nothing out of the ordinary, it contains a base Object class that does the following:

– Handles new objects;

– Stores the objects position and outputs them;

– Handles deletion of objects;

– Enables collision setup for the objects.

 

It requires DarkGDK and Sparky’s Collision library to work though.

Here‘s the VS2008 solution.

Tags: , , ,

Leave a Reply

You must be logged in to post a comment.


[cache: storing page]