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Ludum Dare 31 — Coming December 5th-8th 2014!

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    My base code

    Posted by (twitter: @zapakitul)
    December 16th, 2011 5:15 pm

    Hi,

    I wanted to post (declare) my base code for Ludum Dare. It’s nothing out of the ordinary, it contains a base Object class that does the following:

    – Handles new objects;

    – Stores the objects position and outputs them;

    – Handles deletion of objects;

    – Enables collision setup for the objects.

     

    It requires DarkGDK and Sparky’s Collision library to work though.

    Here‘s the VS2008 solution.

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