Ludum Dare 31
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Entire Game on One Screen

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My base code

Posted by (twitter: @zapakitul)
December 16th, 2011 5:15 pm

Hi,

I wanted to post (declare) my base code for Ludum Dare. It’s nothing out of the ordinary, it contains a base Object class that does the following:

– Handles new objects;

– Stores the objects position and outputs them;

– Handles deletion of objects;

– Enables collision setup for the objects.

 

It requires DarkGDK and Sparky’s Collision library to work though.

Here‘s the VS2008 solution.

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