I wanted to post (declare) my base code for Ludum Dare. It’s nothing out of the ordinary, it contains a base Object class that does the following:
– Handles new objects;
– Stores the objects position and outputs them;
– Handles deletion of objects;
– Enables collision setup for the objects.
It requires DarkGDK and Sparky’s Collision library to work though.
Here‘s the VS2008 solution.