It all begins now, game concept

December 16th, 2011 10:31 pm

Ok, this is my first ludum dare, we’ll see how it goes.

I will base the game on a dream that I had a long time ago. I will share more details in the next hours, but basicall y it’s about “you” being somewhere you don’t know, where stuff doesn’t make sense. In the dream you’d make these “jumps” from one place to the next, which were completely crazy, for example you’d be on a train and then you’d be in a bathroom, or a hospital. Of course I can’t do all that for this competition since I only have 40-ish hours left.

Visually, I will keep it simple, mainly using solid objects, keeping textures to the minimum, and all. The excuse for this is that “it’s the visual style for the game” but we all know that’s a lie, and the reason I’ll do it that way is to save time :)
YOu can think of this as some sort of Limbo-ish style game, although I’m not making a puzzle platformer or any kind of sidescroller. I can’t decide if I should make a first person or third person game, but maybe I’ll do it in first person to save even more time, and then use the “third person” for some sort of “great finale.” I think that choice will be more clear as I progress with the game, since I’ll be sure what kind of actions the character must perform (right now I’m thinking of a walking-only character since the game will be more about exploration than action).

I’m making the game using UDK :) (as far as I know, that’s allowed since it’s one of the “content creation tools” and it’s ok to use those). So when you see the game you’ll either say “hey, that’s using UDK outside of the box” or “man, what a crappy game, I can’t believe Unreal Engine powers this piece of *brown matter that comes out of the rear part of any living creature* ”

As for the time, I have to be finished by saturday night hopefuly, because I’ll be out sunday morning and I don’t want to miss the deadline, so I’m aiming for areally REALLY simple thing here.

Good luck to all and happy developing!!! 😀


Leave a Reply

You must be logged in to post a comment.

[cache: storing page]