Declaration of intention

Posted by
December 16th, 2011 2:44 pm

I hereby declare my intention of participating in the 22nd Ludum Dare. I have participated once before, here. I’m very excited about participating once again, and have therefore, and have therefore been mentally sharping my knives, over the past week!


When I last participated I made a couple of mistakes that you guys helped me realize and this Ludum Dare my main focus will be to get these straight:

  • While both are important, a solid gameplay is far more important than interesting mechanics.
  • User input must be SIMPLE, SIMPLE, SIMPLE – if I, the creator can barely use the controls, then strangers to it will be utterly confused!
  • Despite my coder set of mind (I enjoy ASCII Roguelikes), correct usage of graphics actually matters a lot to the gameplay. Improper use of graphics will mess with the users’ perception of size and depth.
  • With only 48 hours, every minute matters – the idea must be simple. Does “Shooting laser through enemies to mix colours, thus killing other enemies” sound simple to you? Wrong, it’s not simple enough.
  • Hide that mouse cursor if you don’t use it to point, it makes people sea sick!
  • Don’t use MIDI instruments. Good sound is more important than melody and why even measure it like this when you can have both?

Additionally, from my warm up game I was once again reminded to include instructions INSIDE the game!

With that in mind, here’s the list of tools that I intend to use:

 

I will be recording a timelapse with Cronolapse. Happy Ludum Daring everyone!


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