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Ludum Dare 31 — Coming December 5th-8th 2014!

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  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    After some 3.5 hours of work, I’ve at least got the core running..

    Posted by
    December 16th, 2011 10:43 pm

    For some reason I decided to really limit myself technically. The screen is 160 x 120 pixels, and the only available graphics is drawing four color 8×8 pixels sprites. Each color index can be one of 240 different colors in each sprite, and the sprites can be flipped along the x and/or the y axis.

    Click here to play!
    (Click the applet, then use the arrow keys)
    ((No gameplay yet))

    The idea is to make sort of a 2d Minecraft or a harvest moon clone, where you wake up on some shore and have to do the best you can with the tools you find on the island.

    7 Responses to “After some 3.5 hours of work, I’ve at least got the core running..”

    1. SonnyBone says:



      Also… TESTING IN IT

    2. Darkfrost says:

      Looking good!

    3. Grubznug says:

      For some reason, I was so entertained by watching you make the font tileset. Graphically reminds me of Gameboy Color. Looking great!

    4. GreaseMonkey says:

      Y’know, if you coded this in Game Boy assembler, you wouldn’t have to worry about the underlying “looks like a Game Boy Color” framework.

      • GreaseMonkey says:

        Trust me, I did something like that but with the Sega Master System. Although the main difference was that I made a half-baked semi-emulation of the actual hardware with the actual register values, et cetera et cetera.

      • GreaseMonkey says:

        By the way, do you have any intention of emulating the 10 8x(8|16) sprites per scanline limit of the original Game Boy?

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