Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

What is Ludum Dare?
Rules / Guide

For some reason I decided to really limit myself technically. The screen is 160 x 120 pixels, and the only available graphics is drawing four color 8×8 pixels sprites. Each color index can be one of 240 different colors in each sprite, and the sprites can be flipped along the x and/or the y axis.

Click here to play!
(Click the applet, then use the arrow keys)
((No gameplay yet))

The idea is to make sort of a 2d Minecraft or a harvest moon clone, where you wake up on some shore and have to do the best you can with the tools you find on the island.


7 Responses to “After some 3.5 hours of work, I’ve at least got the core running..”

  1. SonnyBone says:

    GAH. THIS LOOKS JUST LIKE MY GAME.

    GET OUTTA MAH HEAD.

    Also… TESTING IN IT

  2. Darkfrost says:

    Looking good!

  3. Grubznug says:

    For some reason, I was so entertained by watching you make the font tileset. Graphically reminds me of Gameboy Color. Looking great!

  4. GreaseMonkey says:

    Y’know, if you coded this in Game Boy assembler, you wouldn’t have to worry about the underlying “looks like a Game Boy Color” framework.

    • GreaseMonkey says:

      Trust me, I did something like that but with the Sega Master System. Although the main difference was that I made a half-baked semi-emulation of the actual hardware with the actual register values, et cetera et cetera.

    • GreaseMonkey says:

      By the way, do you have any intention of emulating the 10 8x(8|16) sprites per scanline limit of the original Game Boy?

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