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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 18 hours, 35 minutes, 6 seconds
  • October Ends: in 10 days, 18 hours, 47 minutes, 6 seconds
  • Ludum Dare 31 begins: in 45 days, 19 hours, 35 minutes, 6 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    I’m in!

    Posted by
    December 14th, 2011 6:37 am

    I’m in for Ludum Dare 22! Furthermore, I’ll be devving it up with a bunch of other South Africans at the Cape Town LD event, which should make for a fantastic weekend.

    I’ll be using my usual tools and language:

    – AS3 w/the FlashDevelop IDE

    – The ever-faithful tweenlite library, and perhaps box2d or Ape physics

    – Blender/Gimp

    – Sound… who knows? I think I’m cursed when it comes to getting sound in a game.

    I thought about being brave and getting aquainted with another language/framework for this LD, but decided to stick with AS3. While it would fun to have a go with something like Unity for a 3D game, AS3 remains the safest choice for me, with respect to the 48-hour period. It would be nuts to try and wrangle something one isn’t totally familiar with, so maybe between now and the next one I’ll broaden my horizons.

    2 Responses to “I’m in!”

    1. kibertoad says:

      Sfxr\bfxr already considered?

      • Jimjam says:

        Definitely, though I didn’t know there was a super-charged version (bfxr), so thanks for the tip! I think if I can just get some sample sounds going beforehand in a practice project I’ll be happy, and I’ll probably end up using bfxr then.

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