New Tool: Pickle (Pixel Editor)

Posted by (twitter: @cadin)
December 13th, 2011 1:09 pm

I’m working on a new pixel editor called Pickle.

Photoshop is great for most art tasks, but when working with pixel art I find it’s missing a few features I really need.

Pickle allows me to see live updating previews of animations, terrain tiles, or seamless tiles as I edit them.

Unfortunately it won’t be ready in time for this weekend’s comp. I’m shooting for a mid-January alpha release, and I’ll be looking for feedback from the game dev community to help me make it better.

If you’re interested in trying it out send me a tweet or follow @pickleEditor and I’ll let you know when it’s ready.


The public alpha version is now available:


7 Responses to “New Tool: Pickle (Pixel Editor)”

  1. ScreamRawr says:

    This is amazing bro. I’d love to test it out when you get it ready.

  2. digital_sorceress says:

    The seamless thing is a good idea. It’s a feature I yearn for in the graphics editor I currently use.

    What would be great is if the magnified tile could be dragged, such that the image wraps and reveals the seams. :)

  3. I don’t have a twitter account, but if I did, I would follow you for this.

  4. cadin says:

    digital_sorceress: That’s a great idea! I added it to the feature list.

    WhoopiGoldberg: If you want, you can just send me an email (find the address here:, and I’ll add you to the release announcement.

  5. Elusive says:

    Awesome! Can’t wait!
    Oh and by the way: Your twitter-link is broken. it should be http:// instead of http//

  6. bobbobowitz says:

    Can’t wait for this to be released! Unfortunately, I’m addicted to the GIMP and know all the keyboard shortcuts, so it will be practically impossible to transition.

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