[LD22] Warmup of sorts…

Posted by (twitter: @yezu)
December 13th, 2011 9:51 am

I’m also warming up for the compo. However I figured I’ll work on my framework during this time. I’ve managed to implement decent collision handling and I want to fix the PAJModelEditor before the weekend. It’s amazing that my framework is dramatically improved after each LD I take part in :) Actually there are only one or two major features missing before I’ll start encouraging other people to use it. Who knows maybe in LD25 there will be more than one person using the PAJFramework. That’d be cool 😀

I’m happy to see there are many people writing games in Java here. I think that Java is a great language for game development (as long as You don’t want to push the hardware to it’s limits).

It’s cool that a number of people from the company, I work for, will also participate in LD22 😀 Maybe we’ll do the jam in LD23?

I’m wandering what theme will be. I have some cool ideas for game revolving around mechs or for a dungeon crawler. I love dungeon crawlers 😀

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