About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 7 hours, 8 minutes, 30 seconds
  • October Ends: in 10 days, 7 hours, 20 minutes, 30 seconds
  • Ludum Dare 31 begins: in 45 days, 8 hours, 8 minutes, 30 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    October Challenge, take 2

    Posted by (twitter: @philhassey)
    October 13th, 2011 4:19 pm

    So, last year I tried the challenge and I guess I won, sort of, but sort of not, because I never really finished the game.

    I’m doing another attempt at the game except going overhead instead of isometric and using the aesthetic of an old LD game I made “Escape from Anathema Mines” instead of the one I was doing ..

    Anyway, here’s a screenshot. I’m doing brute-force ray casting here and it works great. It’s really nice to be targeting the desktop using C, so I can do stuff like that. (The older LD version was in python so I had to code it smart, and if I were targeting mobile I’d have to be more optimized.) Anyway, my goal is to have this game selling on the Mac App Store before the end of the month for a few bucks.


    P.S. I coded up some crazy tile generator to get all the wall contours :) Yay for python!

    3 Responses to “October Challenge, take 2”

    1. ugly says:

      hey this looks really neat, reminds me of the horror adventure alien breed on amiga, would love to test it!you could release it on linux too don’t you ?

    2. Blodyavenger says:

      Looks nice, keep us updated :)

    Leave a Reply

    You must be logged in to post a comment.

    All posts, images, and comments are owned by their creators.

    [cache: storing page]