Courrier of the Crypts got it’s own very first video preview to show first stages in action. Since the last post here, I’ve made a map editor and gamecore mechanics (loading maps, moving, collision).
For some times I was having problems how to implement lighting into the 2D game and with the last project I’ve made something quite nasty just to get glimpse of light. Today, my brother called me and offered a simple solution to me still using sprites as a “light”. It works just perfectly for me and I’m thankful for that!
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