October Challenge: Wolkenwelt

Posted by (twitter: @Stoney_FD)
October 1st, 2011 3:35 pm

I’ve been anxiously awaiting the October Challenge this year. I wanted to join in on the fun last year, but I was way too busy back then. But I’m hoping nothing is getting in the way this year. Also, as of today I’m a full-time indie developer.

Before I get into what my game is all about, here is some back-story: I’ve grown up with strategy and simulation games like Sim City, Caesar or The Settlers and they have been and still are my favorite game genre. What I want to create is a peaceful strategy game which is not too complex for newbies, but not too simple for veterans. I had several prototypes in mind with different gameplay mechanics and what I settled on was a scenario in where the player has to build a settlement on sky islands.

Interestingly enough, I came up with the original sky island idea for LD #20 and after playing around with the idea for a bit, I decided to create a small prototype while I was at BIGJAM in Berlin. While I was not as productive as I hoped to be, I got the basics done and decided to stick with the prototype. All in all, I worked about three weeks on this game so far. If you want to know what happened so far development-wise, click here to be redirected to the development blog.

If you liked the screenshot, I uploaded a very short gameplay video to Youtube last month if are interested in how the game looks like in motion. I also want to mention that I’m not working alone on this: Christian Storcks is doing the music (a short preview of that is in the video I linked in the last sentence) and Jesse, a friend of mine, is helping me with some coding, in particular scripting and some backend stuff.

The game is going to be released for Windows, Linux and Mac OS X. I am planning on starting pre-orders by October 21st and I hope someone will buy the game.

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3 Responses to “October Challenge: Wolkenwelt”

  1. Blodyavenger says:

    Looks nice so far, only those side UI parts (where you select buildings to build) are a bit too rusty / dark. I think some bright colors won’t hurt.

    Keep it going and good luck with it :)

  2. Stoney says:

    Thanks for your comment. I was going for a steampunk-ish style with the dark and rusty buttons. Some buildings especially the mechanical ones (for example the power generator) have been designed with the same style in mind.

  3. Blodyavenger says:

    Oh, I missed that you see 😛 Then it’s fine, post more screenshots when you have any updates avaliable :)

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