Now:
October Challenge 2014
Ends in:

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.


Ludum Dare 31:

Ludum Deals

???

 

Recent:

MiniLD #XX

ANNOUNCEMENT BAR! I give you important event updates here, but this is usually invisible.

Location, Location, Location – Damn the Deadlines

Posted by
September 19th, 2011 3:24 pm

Still going on the Mini-LD. It’s my first time, so I figure I’ll get the blatant cheating out of the way now; it’s been more than 48 hours on the wall clock. I probably only have 12 hours of dev time so far, so I’m running with that. =)

Javascript is a tricky mistress/master when you’re not accustomed to working with it. I’m learning the CraftyJS framework at the same time (for the second time). Got the concept for a data-driven horror-ish story game pretty well worked out and more than half-implemented. It’s almost interactive now.

The premise is that the player is a location that has experienced something wrong. My sample case is a house which experienced a tragedy. Some folk have chosen to spend the night at the house, and it’s your job (as the house) to communicate the tragedy to the occupants through metaphysical actions. Your basic set of actions can produce different outcomes based on the person and the part of the house they occupy. The player learns the story through the experiences of the visitors.

 

Tags: , , ,

One Response to “Location, Location, Location – Damn the Deadlines”

  1. SusanTheCat says:

    This sounds awesome! I can’t wait to see it.

    I feel you pain programming in JavaScript and learning a new framework.

    Susan

Leave a Reply

You must be logged in to post a comment.


[cache: storing page]