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This is frickin’ hard

Posted by (twitter: @IcarusTyler)
September 18th, 2011 3:04 pm

Horror, that is. Creating a feeling of suspense, dread and perhaps unpleasantness.

In my game you have to find 3 artefacts to open the door to the outside. You move in darkness, carrying a small lamp. Lanterns light up when you reach them and are save havens, where you cannot be attacked by the monsters, which chase you once you come to close to them.

I like the idea of the light-element, which not only helps you see, but also repells the monsters. Unfortunately, this game needs way to much polishing to be in an acceptable state.

I still learned some interesting things though :-), and will put this in the “prototype”-folder.

I’m looking forward to playing the other games, and seeing their takes on the genre.

-Matthew

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One Response to “This is frickin’ hard”

  1. SusanTheCat says:

    Horror is hard. Yours at least has the right look. My game doesn’t really have a horror feel to it. More like pg-13 teen ghost movie. :(

    Susan

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