This happens every time I’m trying to make something

Posted by (twitter: @RudyTheDev)
August 31st, 2011 6:21 am

I think everyone can relate to this? Honestly, I’m surprised I managed to “finish” a game with the amount of distractions I got. I’ve never finished anything… If Ludum Dare teaches something, then finishing is what it teaches best. It’s like you get an instant feedback of your performance in 2 days. By the time your brain wakes up with “Huh? What? Featu-u-u-res!” it’s already over. I think that this is a very useful experience for any starting indies and a good reminder for the veterans.


3 Responses to “This happens every time I’m trying to make something”

  1. KevinWorkman says:

    Oh yeah, that’s a lesson all indie developers have to learn- so so so many of them fail to release anything at all because of the “okay I’m not done with A or B, but how awesome would C be!” syndrome. Forcing yourself to pound out a bare minimum, featureless but functional program and going from there instead of starting “omg this one would be awesome” before you have anything remotely usable is one of the best things a person can do to go from “I have a bunch of code that doesn’t do anything” to “I have a few functional programs that are awesome starts for bigger projects”. Letting yourself get caught up in never-fully-implemented features is one of the easiest ways to become discouraged while programming on your own.

  2. ippa says:

    ye, key to making something happen in LD is to force yourself forward. You have to ignore or force yourself through any obstacle or uncertainty in your way. Just allow yourself to Not take the perfect, cleanest path and just get stuff done. Just do the first thing you can think of.

  3. GigaClon says:

    yeah you have to make sure to not let the perfect be the enemy of the good. The idea you need to be successful don’t need to be perfect, they just need to be good. Just start with an idea and grow from there. And realize that you aren’t going to make a FPS in 48 hours.

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