About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 23 hours, 11 minutes, 34 seconds
  • October Ends: in 8 days, 23 hours, 23 minutes, 34 seconds
  • Ludum Dare 31 begins: in 44 days, 0 hours, 11 minutes, 34 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Post Mortem of CRS Escape

    Posted by (twitter: @Catsweb)
    August 30th, 2011 9:56 am

    This was my first Ludum Dare and it totally rocked.  I am a great fan of creativity under a deadline events.  I’ve participated in NaNoWriMo (Novel Writing), 24 Hour Comic, and NaNoRenMo (Visual Novels).

    The Good:

    Remembering to keep things simple.  The original story I came up with was much more complicated and involved things like timers and explosives.  I broke it down to the simplest elements.

    I made my own event system. OK.  This is not that great an achievement, but I am happy with how well it worked.

    The Bad:

    End Graphics (The Lack of) I ran out of steam with the artwork and didn’t make any. The game didn’t feel complete without them.

    Awkward interface.  Adding the mini map helped a bit, but it was hard to place yourself in the location.

    Passage of Time not Apparent. Many people didn’t notice that the raccoon was slower than the cat.

    What I learned:

    You are much tougher on your game than other people are.  There is no need to point out all your mistakes to the people playing your game.

    Play my game!

    Susan

    Tags: , ,

    One Response to “Post Mortem of CRS Escape”

    1. Bretboy129 says:

      Would you like this post-mortem to show up in indie(Magazine); Issue #15?

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]