So last weekend, my goals basically were, in order of importance:
1. Finish a game
2. Make it fairly polished
For the most part, I think I did well. To be fair, they are pretty low goals (note that ‘make a good game’ is not listed), but I am happy. Here are some thoughts on how things went.
You can play the game here.
What went right:
Choosing to participate:
- I don’t think I could have done this last year, or even a couple of months ago… and I was quite certain I couldn’t now, either. I glad I decided to recklessly go for it anyway! I’ve wanted to have a go ever since hearing of the event during the ‘islands’ theme. This whole this is a great learning experience for me… it’s good to take chances, sometimes!
- I was a bit worried about using unity for a 2D game, seeing as it’s designed for 3D but I’m glad I went with it, it’s just so easy and quick to use. The controls were done really quickly, leaving a lot of time for making levels and fiddling with graphics(which probably took the most time for me, as It’s not a point I usually get to).
Levels were easy to make:
- Top down view, and no fiddly graphics to deal with, just boxes. It’s good to be able to just move things around easily, without messing up the whole look. It isn’t the prettiest, but I think too much content to be made would have just taken way too long, and it wouldn’t have been very motivating either, had things gone wrong(which they definitely would have!).
What went wrong:
I am bad at music:
- I have not made any sort of music or sound before, and I have no idea where to start learning. I was planning on using GarageBand on my ipad for music, but stupidly I had not tested it beforehand. I thought there was an export to email option(and this is what google tells me too, what?) but I could not find it for the life of me… Trying to sync up with my ipad has caused troubles before, so that’s not something I wanted to deal with during the time frame of the contest.
Using it definitely would not have made a difference anyway; I am still bad. I just plain need a lot more practice with this kind of stuff. I am still happy with what I managed to achieve, however. Most things I make are just silent, and I am glad this one is not!
- This I think was the main criticism I received, and I can definitely see why. I used the drag rigidbody unity asset to make the dragging movement, and didn’t change it much at all. It certainly sped up the process, but I really should have spent more time fine tuning it to make it feel better, or even writing a new script based of it.
Didn’t really think about plot/graphics until the last minute:
- There’s not really much more to it then that. I would have liked to have had story be more integral to the gameplay. As it is, it’s basically just something that’s tacked on, and I’m not really happy with that.
Anyway, In general I’m happy with what I’ve managed, but I’ve still got a lot to learn.
Thanks everyone for playing my game, and leaving comments! It means a lot to me, you guys are really helpful. I look forward to future games/jams/whatevers