Hey all!
I can’t figure out a way to search the games by the technologies used to create them, and I’d love to see what else other people have created using the same languages as me.
It’s really inspiring to see the awesome things people can do, so if you used Java or Processing, I’d be really happy to take a look at your game!
Edit- Here’s a link to my game, available as an applet, web start, runnable jar, and OS-specific executables: Escape from Monster City
Tags: java, processing
Haha I’ve used processing actually. It’s the only programming language other than php I’ve worked with for the past few years so it was either that or nothing
Here’s what I made: http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=5432
Awesome job! Do you know if it would be possible to use Processing to give the planets a more 3D look? Or to use the camera functions to give the whole thing a 3D or 2.5D feel? Something like viewing the planets’ orbiting plane at an angle instead of straight on, for example?
Oh yes, that’s very possible, in fact the zooming is a translate on Z. I avoided the sphere primitive because I wanted the planets to have their unique styles, and I haven’t worked with texturing yest so I avoided that completely. The initial plan was to have everything tilted and use the planets as sprites, but I needed to add more math in order to keep them always facing the camera, so I decided to focus on other more important things. Then I forgot about it
Very cool. The reason I asked is because this weekend was the first time I played with Processing, and I was afraid to dive into the camera logic- it seems like it might be simple enough, but I didn’t want to risk futzing something up in the last minute. That’s part of what makes Processing so impressive to me, the ease of manipulating the view, which really adds a lot to games. I’m excited to find out what else it can do!
I was considering doing Processing, but decided against it for no discernible reason. I think the next LD, I will be using Processing, if for no other reason than for more people to be able to try it out. (I used the tech set that I’m most familiar with – iOS – which probably has the *smallest* audience who can try it out. heh.
Yeah, I’m really impressed by the output that Processing gives you. In just a few minutes, I have two applets, a webstart, a runnable Jar, and runnable files for windows, linux, and mac for my game. I think it’s also possible to export Processing sketches to Android. Talk about accessible!
Hey Kevin, I don’t know if you want games specifically from LD 21 but my entry for LD 20 was made with Java and jMonkeyEngine. Have you tried uploading your games as applets by the way? When I was trying that I remember encountering alot of roadbloacks. It would end up running for only windows and nothing in IE.
I’ve had no considerable issues with processing and linux (did my coding in ubuntu 11.10) so I think they improved it a bit, but now that you mention it I forgot to try any other browsers than chrome.. I’m afraid to go look now. 😀
It works fine in firefox!
That’s a relief, thanks for letting me know
I’d love to see what you did for LD20!
And yeah, my game is available as an applet- I’ll edit my post to include a link. Do you know what trouble you had creating an applet?
http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=4766
this was my little bit of weekend java work, had some issues getting the lighting to work in an anywhere near efficent manner and now that the weekend has past i have figured out more ways to do it, still is interesting to see how far i can push java with software rendering 😛
You did that in straight Java? Awesome! I’m going to check out your code to see how you got a high fps that reliably. Nice job!
Guys and don’t forget about Daandruffs awesome entry (done in Proce55ing <- I liked the old spelling better)
http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=3244
That is very cool, although I hate that spelling!
My little game is made with Java: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5524
Nice, I saw you on the Java programming forums!
Oh yeah, wow, I almost forgot. I did a Processing entry back in 09 called Brinie.
It was a weird little game about microscopic life on titan.
Hehe, in about ten more years I think computers might actually be able to run it without slowdown.
Here it is anyway, if interested:
http://dl.dropbox.com/u/5866491/Brinie2.rar
Processing was yet another language I learned on the fly from this wonderful compo.
Yeah, this competition was a great learning experience for me too.
I also wrote my game in Processing: http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=4762
Processing is definitely awesome when it comes to porting. Porting to Windows, OS/X, Linux, and the web takes something like 3 mouse clicks.
My only complaint with Processing is that once you have too many classes, it’s impossible to directly select the class you want. The tabs on the top all become unnamed (to save space) and the list of classes that appear when you press the upper right “arrow” button might run off the screen.
Cool entry! I’ve only used a small number of classes with Processing, so I haven’t seen that problem yet- but how many classes are you talking about? That seems crazy, especially if you’re using the editor full-screen.
I forgot to mention is that I really enjoyed my experience with processing.
Any time I want to do something experimental with procedural graphics and algorithms. I don’t think there’s anything out there better for that kind of thing.
For platformers and normal games, not so much.
Why not for platformers and normal games? Processing gives you a 60 fps rendering loop right out of the box- how perfect is that for games?