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Ludum Dare 31
December 5th-8th, 2014

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ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
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Recent:
MiniLD #XX

Post-post

Posted by (twitter: @Danik112)
August 22nd, 2011 9:16 am

Waking up at 1:30 PM in the day today with aching fingers, I felt happy.

The game is actually pretty fun to play, and not too badly balanced. There are three zones of different colors, and each zone get’s a bit harder. The enemies get a little too fast and jumpy after a while though.

I don’t regret using Flashpunk this time, it really makes everything so much easier than using just as3 like last time. I spent many hours on a stupid bug though, and realised Flashpunk tilemaps do not actually clear tiles when you call clearTile() on them if the clear tile (index 0) is transparent. That was annoying and made me loose a lot of time.

I think the leaderboard can add a lot to the game. Sadly Playtomic has disabled it’s leaderboards due to some problems, but it should be working soon again.

I didn’t really make any graphics at all, but focused on gameplay instead. I think that was a good idea, but the game could really use some better graphics. The music and sound effects could be better too, but they do the job.

A breakdown of the time spent in different applications (tracked with ProcrastiTracker):

  • Flashdevelop 13h
  • Chrome 6h
  • Flashplayer 4h
  • XChat 2h
  • Photoshop 2h
  • Cubase 1h
In total 28 hours!

Entry page: http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=2311

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