Ludum Dare 31
December 5th-8th, 2014

Escape The Void: Post-Mortem

Posted by
August 22nd, 2011 7:03 pm

Thought since others are doing these after-submission look-backs I would too!

What went wrong:
>The physics from the start were a shambles, collision detecting is a very awful thing to deal with when you don’t have some solid code for it, and mine wasnt! All through the game I continuously made changes to the physics.
>I didn’t brainstorm… Being my first game to complete, I had the idea for a game where you smash into atoms, then just dove into doing the physics, graphics etc, and didn’t brainstorm any features, so I ended up making them as I went along.
>Coded in GameMaker, not the best idea if you want a retail quality game, or a game thats cross-platform… So I started learning Flash(FlashPunk) straight after my entry…

The main point i’m disappointed is not following the storyline, I basically said at the beginning “Go smash into atoms” then didn’t elaborate too much.

You can play it here:

http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5696

Some screenies:


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