Ludum Dare 35
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Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created.
You NEED ratings to get a score at the end. Play and Rate games to help others find your game.
We’ll be announcing Ludum Dare 36’s August date alongside the results.

Chryssalid Escape WIP III

Posted by
August 22nd, 2011 8:13 am

So, I didn’t submit my game because all that the player can do at the moment is exploring around. I was planning to do some enemies of course, but time (and wrist RSI) punched me in the face.

Chryssalid Escape WIP3

Chryssalid Escape WIP3

+ There are now 3 Fog levels, black, fogged, lit. Looked better when I blurred and colorized the fogged images a bit.
+ Scrolling screen around edges. Visibility is increased by the number of rays passing through a tile, meaning I get a sort of peripheral anti-aliasing I guess.
+ Scrolling centers on character moving near edge.
+ Selection box that blinks and follows moving characters.
+ Made some quick button gfx (idle, hover, pressed).
+ Started on bottom GUI. Mouse knows better if it’s on the map or not. GUI is selected tile/unit sensitive.
+ Sloppy gfx for some furniture (4). Noodled on other gfx as well.
+ Separated walk blocking and sight blocking.
+ Default Chryssalids spawn in Alien Containment area.
+ Lowered walls so they don’t exactly obscure the tile behind.

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