
The menu for our game
Almost finished!
We’ve got the mechanics working and now we just need to utilize said mechanics in some sweet levels.
What we have so far:
- Running
- Wallrunning
- Walljumping
- Sawblades
- Sliding
- Ramps
- Crushers
- Flying enemys
- Glass which breaks
- Particles
- Checkpoints
- Health
- Slowmo/bullettime
- AI
- Background tiles
- HUD effects

Standing in the gunfire of some drones, surrounded by sawblades.
You control with the arrow keys, Z and X. You jump higher the faster you run, if jump while running towards a wall you will run up it, and if you press up while wallrunning you will jump off the wall.
If you press Z you will turn on slowmo/quicktime which drains the yellow meter in the lower-left. It will make you run faster, make bullets show trails, and makes it easier to avoid stuff.
link to game: http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=4909
Tags: game progress