And its up

Posted by (twitter: @Mariehane)
August 22nd, 2011 12:17 pm

The menu for our game

Almost finished!

We’ve got the mechanics working and now we just need to utilize said mechanics in some sweet levels.

What we have so far:

  • Running
  • Wallrunning
  • Walljumping
  • Sawblades
  • Sliding
  • Ramps
  • Crushers
  • Flying enemys
  • Glass which breaks
  • Particles
  • Checkpoints
  • Health
  • Slowmo/bullettime
  • AI
  • Background tiles
  • HUD effects

Standing in the gunfire of some drones, surrounded by sawblades.

You control with the arrow keys, Z and X. You jump higher the faster you run, if jump while running towards a wall you will run up it, and if you press up while wallrunning you will jump off the wall.

If you press Z you will turn on slowmo/quicktime which drains the yellow meter in the lower-left. It will make you run faster, make bullets show trails, and makes it easier to avoid stuff.

link to game: http://www.ludumdare.com/compo/ludum-dare-21/?action=rate&uid=4909

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