Thoughts, after the madness has ended

Posted by
August 21st, 2011 8:54 pm

I am really happy with how Escape the Wolf: OHR turned out.

I used the OHRRPGCE game engine. I took advantage of the layered tilemap engine, the built-in sprite editor, and the slice collection editor (screen layout editor). Pretty much everything else I scripted. The OHRRPGCE only has one real datatype, the integer. strings are accessed via an integer handle, and there is no array type, although there are a few ways to “fake” arrays. needless to say, scripting anything complex in the OHRRPGCE is an adventure. Take a look at escapewolf.hss if you please. It is a peculiar language.

For music I mumbled and warbled into my laptop microphone, and applied the noise removal filter in Audacity.

For the full-screen graphics that I couldn’t do inside the OHRRPGCE, I used MyPaint to draw and color, and the Gimp to get things cropped and sized and ready to import.

And I can’t think of anything else to say. Sleep time!


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