About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 13 hours, 28 minutes, 46 seconds
  • October Ends: in 10 days, 13 hours, 40 minutes, 46 seconds
  • Ludum Dare 31 begins: in 45 days, 14 hours, 28 minutes, 46 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    The Towering Inferno

    Posted by
    August 21st, 2011 4:31 am

    (You can see my dev log from the start at http://tenpn.tumblr.com/)

    This is my first Ludum Dare, and I didn’t want to stretch myself, so I have gone with a roguelike genre. This means I don’t have to worry about framerate, or even graphics. I used libtcod, which bar the lack of documentation so far seems like a good middleware.

    In my game you are escaping from a blazing office building. Each floor is procedurally generated, and the objective is to get to the exit before you’re overwhelmed by the flames. You have various tools to help you, including water bombs and the ability to shut fire doors. In the screenshot you can see I have just manually activated the sprinkler system.

    It’s really difficult to extinguish the flames completely, so your best choice is control. Can you stand the heat?

    Tags:

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]