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Ludum Dare 31 — Coming December 5th-8th 2014!

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  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    Submitted and happy!

    Posted by (twitter: @DGoodayle)
    August 21st, 2011 8:19 pm

    For the last 24 hours I’ve been creating a game for the LD48,  the theme was announced on Saturday morning (3 am here!) as “Escape”.

    With the theme Escape the first thing that came to mind was a platformer consisting of various levels with enemies to get past / kill, however when I started on developing it I quickly became bored with the idea and after looking at a couple of other projects people had announced I realised that it was being done by several people.

    Instead of continuing with the platformer idea I opted to create something different, I enjoy making procedural enviroment’s so I created a city algorithm that effectively created a maze which the engine then drew city buildings / decals and objects onto. On top of this it added guards and snipers to give the player something to fear while trying to find the exit (Which is randomly placed too!)

    Anyway, makes more sense to actually see the game in action!

    Links to Game and Source code:

    Ludum Dare Source-code for CityRun


    Let me know what you think!

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