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Ludum Dare 31 — Coming December 5th-8th 2014!

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    Sprinting

    Posted by
    August 21st, 2011 12:27 pm

    Seeing as how I’m taking a short break (enjoying some three-year old curry soup; still good) and blogs are possible again, I thought I’d apprise the few interested parties as to my progress.

    Yesterday I set a goal to get 70% of the game logic in place before going to bed. I’d say I hit that milestone, despite tons of trouble with collisions and camera issues (I’m entirely at fault, naturally). Currently, I’m cleaning up the remaining interactive parts of the game and I hope to have all cutscenes drawn and coded by midnight (local time, GMT+1). The remaining time will hopefully pass with voice work and music.

    I like where the game is headed, it’s actually trying to tell a story. Now I just hope the rest of you see that as well :P

     

     

     

     

     

     

     

     

     

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