Now:
October Challenge 2014
Ends in:

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014

PST: 6 PM
*EST: 9 PM
UTC: 02:00

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
Ludum Deals
???
 
Recent:
MiniLD #XX

Segfaults = Bad

Posted by
August 21st, 2011 10:12 am

So, throughout this entire dare, I’ve been having to deal with my program randomly segfaulting and crashing due to reasons that were unknown to me, and somehow related to the std::list class. To fix this, I rewrote the class, and it runs perfectly now (or, so I think. It’ll probably crash when I go back to test more). Also, I’ve got my title page and credits page done, and am making good progress towards finishing!

Here’s a screen of the title screen, for your enjoyment (and it gives the name of the game!):

One Response to “Segfaults = Bad”

  1. Bloodyaugust says:

    Hooray for re-writing poorly written classes! XP
    Or writing ones that really should’ve already existed…

Leave a Reply

You must be logged in to post a comment.


[cache: storing page]