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Ludum Dare 32
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Segfaults = Bad

Posted by
August 21st, 2011 10:12 am

So, throughout this entire dare, I’ve been having to deal with my program randomly segfaulting and crashing due to reasons that were unknown to me, and somehow related to the std::list class. To fix this, I rewrote the class, and it runs perfectly now (or, so I think. It’ll probably crash when I go back to test more). Also, I’ve got my title page and credits page done, and am making good progress towards finishing!

Here’s a screen of the title screen, for your enjoyment (and it gives the name of the game!):


One Response to “Segfaults = Bad”

  1. Bloodyaugust says:

    Hooray for re-writing poorly written classes! XP
    Or writing ones that really should’ve already existed…

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