About | Rules and Guide | Sign In/Create Account | Write a Post
Construction1990’s Internet Montage? No!
Please excuse the site weirdness. Mike is fixing and making things.
Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 13 hours, 39 minutes, 15 seconds
  • October Ends: in 10 days, 13 hours, 51 minutes, 15 seconds
  • Ludum Dare 31 begins: in 45 days, 14 hours, 39 minutes, 15 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]


    Segfaults = Bad

    Posted by
    August 21st, 2011 10:12 am

    So, throughout this entire dare, I’ve been having to deal with my program randomly segfaulting and crashing due to reasons that were unknown to me, and somehow related to the std::list class. To fix this, I rewrote the class, and it runs perfectly now (or, so I think. It’ll probably crash when I go back to test more). Also, I’ve got my title page and credits page done, and am making good progress towards finishing!

    Here’s a screen of the title screen, for your enjoyment (and it gives the name of the game!):

    One Response to “Segfaults = Bad”

    1. Bloodyaugust says:

      Hooray for re-writing poorly written classes! XP
      Or writing ones that really should’ve already existed…

    Leave a Reply

    You must be logged in to post a comment.


    All posts, images, and comments are owned by their creators.

    [cache: storing page]