Final Ludum Dare progress of the day before I finally go to sleep: My game has slowly evolved into what could be described as “you are the pinball” or “you are in a plinko machine” and the goal is to grab a key to unlock a door to get to the next level. You can use the arrow keys to apply “english” to yourself like tilting a pinball machine.
I have implemented pickups, score, items that can kill you, lives, a main menu, and the ability to destroy the world in order to spawn the “next level”. So we officially “have game” with physics, game triggers and sound effects but it is still completely art-less: all just coloured circles and squares.
I wonder what tomorrow’s art will bring. My hope is to make some levels that look like a cross between a pinball machine and a plinko wall and focus exclusively on art. If I’m lucky I will do almost no programming at all during the last day of Ludum Dare.