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Ludum Dare 31
December 5th-8th, 2014
Sat, 06 Dec 2014 01:00:00 UTC

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.


Ludum Dare 31:

Ludum Deals

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Recent:

MiniLD #XX


Neeeaaaaarrrff…

Posted by (twitter: @DrJarajski)
August 21st, 2011 8:21 am

OMFG Aliens! is trudging along, I’m getting yet more segfault for no apparent reason, I’m seriously doubting my C++ skills.

If I can get mobs to spawn (add them to the dynamic array that is crashing) then I’ll be rolling. I can use a static array and have an arbitrary number of mobs in game, maybe I’ll just cap the number of mobs at 20 and spawn more when they die.

I also hope I won’t have the same issue with turret, but I might try a similar workaround if I do.

I WILL put out a game, I WILL NOT give up twice…

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