Introducing: Under a Watchful Eye

Posted by (twitter: @michaelpconsoli)
August 20th, 2011 10:12 am

After a number of half-starts and fierce nonsensical scribbling episodes, I’ve finally mocked up and have begun production on my game.

I call it Under a Watchful Eye. The player is essentially the prisoner of a floating stylized Wadjet eye that travels through a large countryside full of obstacles (a first person maze, essentially). The eye projects a red ring around itself on the ground. If you cross out of that ring, the eye will begin to attack you. You need to rush through the obstacles on the ground to keep up with the thing, all while searching for an opportunity to escape. Once the player breaks free, they’ll need to hide out for a certain amount of time before they win the game (either that, or I can give players an exit point to run to).

In the pic below you can see some of the basic assets that I’ve whipped up. The yellow diamonds are nodes in a pathfinding system that the eye follows. The green dot is the current heading of the eye, and is the object that handles basic movement.

More to come.

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