Ludum Dare 35
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Shapeshift

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We’ll be announcing Ludum Dare 36’s August date alongside the results.

A Belated “I’m In”

Posted by
August 20th, 2011 2:45 am

Well, I guess it’s decided then: I will try my hand at an LD48. I started a few hours ago, but neglected to formally announce it; so here it is:

I’ll be using:

Language: C++

Libraries: SDL (for window management/input/audio/etc…), and OpenGL.

Any textures will probably be made with The GIMP, if I find the time to make any.

Sound effects: sfxr (if I get around to that.)

 

Right now gLapse is churning away at turning almost 1500 jpgs into a movie.

So far I’ve got OpenGL rendering, and input being processed, as well as movement through my 3D world, and “moving” platforms. Next up is to master the physics of falling onto said platforms, additional game mechanics, and resources. But, it’s late and I should have been sleeping over an hour ago, so I’m calling it a night. Perhaps tomorrow I’ll post my time-lapse so far. Good night!

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