Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

I *think* I’m in…

Posted by
August 19th, 2011 11:16 am

…. it’s just that the GF dropped on me two days ago that she wanted to go up to f’ing Sacramento on Saturday for a birthday (I live in San Francisco). Besides this last minute annoyance, I’m excited about LD #21, but still haven’t quite figured out my plan. =)

I’m developing for iOS in Xcode 4. I’ll be using the terminal screenshot script that was posted today. I actually used it in the last Mini LD; and it works reasonably well, especially considering you don’t need to install any extra software, which is nice.

I have my own small library for iOS games, which is the accumulation of what I’ve learned until now. There are still some glaring holes, like that fact that I have no idea how to build/import any kind of map haha! But I’m sure I’ll figure something out. Last Mini LD, I figured out collision detection on my own.

Hmmm, since a lot of entries include photos and stuff, maybe I should do the same. I’m at work, so I won’t be taking pictures of my messy house, however, I started dicking around on some music last night, warming up for this weekend’s challenge (don’t worry! I won’t actually use it. And my “song” really sucks anyway, haha). So I included a few screenshots of that.

Wee!

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2 Responses to “I *think* I’m in…”

  1. johnfn says:

    Disregard girls, acquire game compos. :)

    Maps: You should use Notch’s strategy (or should I say, the strategy publicized by Notch), where every pixel in an image is a different type of map tile. Dark brown tiles are walls, blue is water, etc. Then your pixel editor doubles as a map editor without significant work on your part.

  2. onefineline says:

    Yeah, that sounds pretty reasonable. I thought about doing that, but if I can’t figure it out, I might just do it oldschool kind of Dwarf Fortress style with ASCII characters.

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