So…..I knew in advance I’ll have VERY little time this weekend….. and I was also aware how many different things actually go into making a (playable) game…. so I REALLY had to think very well what I would do for the compo.
As I also knew I won’t have the complete weekend to work on it (and since the theme was to be announced by Friday 10:00PM local time) my plan was like this:
- Friday night (after theme’s announcement): Think on the game concept. Shall I fail to come up with one, I would abandon the competition.
- Saturday Morning: [Boring things to do]
- Saturday Afternoon (until 7PM): Work on the game (assuming I didn’t abandon the competition)
- Sunday Morning (until 14:00PM): Work on the game. Submit. (assuming I didn’t abandon the competition)
- Sunday Afternoon: [More boring things to do]
The critical point was Friday night…. Fail to have an idea and it’s all over…
Luckily… I think I have my idea now…and it’s not even midnight! (although the clock will probably hit 00:00 when I finish writing this).
Of course sidescrollers, shooters or anything too conventional in terms of gameplay were out of question. I wont’ have the time to do any of those from scratch (as I didn’t declare the use of any boilerplate code beforehand) so this is what I came up with……
You are the Escape Key (ESC)…. you are in a maze of rooms and doors (the keyboard perhaps?) and you need to escape from the evil Function Keys (F1….F12).
You will run into doors, and those doors will open revealing a key that is inside the room (any other key from the keyboard). If it’s a “harmless” and “friendly” key you should press ENTER to enter the room (duh!) and you will keep running until the next door… If it’s a function key you should press ESC to close the door and keep running until finding another door.
So, the game will be pretty much watching yourself approach to doors (first person view) and press ENTER or ESC according to whoever opened you the door and repeat until reaching the exit. You will have a “reaction time limit” that will be shorter as you get closer to the exit. The running speed will also increase as you progress through the game. A timer will tell how fast you managed to escape (if you succeed, that is) so you can play again trying to beat your best time (or a friend’s time if you dare to challenge a friend).
So it’s basically a reflex-testing game built upon the concept of ESCAPE and (hopefully) constraint to my current limitations.
I HOPE I can actually dedicate the aforementioned time to the game and complete it in such time frame. Although the idea is simple I can still run into a few walls (so to speak) with it.
I’ll try to keep here a journal of any progress made into the game but don’t expect lot of updates since I’m a damn perfectionist b*stard who checks whatever I write dozens of time in order to make sure it makes sense … so making these blog entries consumes a hellin’ lot from my time. Also, I suck at writing, lol.
I’ll start working on the game tomorrow (Saturday) after I finish with everything I have to do in the morning…. so until that time comes I won’t worry about the game….. In the meantime…… STAGE ONE CLEARED!